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PISHTI is a popular turn-based Turkish card game played with 4 or 2 players, using a standard 52 card pack. Cards are played to a central pile, which can be captured by matching the
previous card played or playing a jack. The object of Pishti is to gain maximum number of cards and/or points and ofcourse making pishti. The word "pishti", describes a capture of pile containing
only one card, for which extra points are scored. In game, each jack and ace is scored as 1 point, diamond 10 scored as 3 points, club 2 scored as 2 points and each pishti is scored as 10 points. The player who has the majority of the cards at the end of game is also scored extra 3 points. Optionally, game can be played with or without bluff moves.
When bluff moves allowed, if there is only single card on th pile, player closes his card over it and asks the prior player if this is a pishti or not. The prior can accept the bluff and open the closed card or rejects it and accepts that that is a pishti.
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Note that all technical and main game features listed below are
common for all games developed. Please see frequently asked questions or contact us for more information. |
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Architecture
Server-Client architecture developed with JAVA technology. Client side is a Java Applet
that can run on any type of web browser and the server side is a platform independent, highly reliable, scalable
and manageable application.
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Applet Performance
Applet size is approximately 500KB including all multimedia and provided in CAB and JAR formats
for best performance according to client browser type. Applet is downloaded at first access and
loaded from cache in next visits.
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JAVA Compability
Game applets are compatibile and supports any type of Java version that is currently realesed. Our games works correctly and without any problem on all Sun Java version (1.0, 1.1, 1.2, 1.3, 1.4, 1.5) and
Microsoft Java Virtual Machine ,thus your visitors can play games without they need to download and install any plug-in or JVM program as a prerequisite, on every operating system (Windows, Linux, Suse, MacOS...) and browser (Explorer, Mozilla, Netscape, FireFox...).
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Security
Obfuscated class files against re-engineering of JAVA classes.
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Database
Database access enabled for user information and all database platforms like MySQL, SQL Server or
Oracle are supported.
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Platform Independence
Server application can be run on any platform including Windows, Linux/Suse, or Solaris provided that latest free
Java Development Kit (JDK) is installed. Client Applet supports any type of browsers.
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Bandwidth and Performance
Compressed communication between server and clients to utilize server bandwidth and minimize game site costs.
Maximum CPU and memory utilization with minimum threads.
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Language Options(Localization)
You can configure your games' language via a simple parametre such as Turkish, English, German and more...
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Game Loading
Game loading can be seen by a progress bar.
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Bug-Free
Bug-Free, secure and reliable products.
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Scalability & Flexibility
Parameterized run-time variables like game port, and unlimited number of game rooms and users.
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Utilities
Log, statistics, debugging and other utilities...
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Chat
General chat in game room and tables and also private chat between users. |
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OP Users and Game Administration Panel
Game administration can be done by OP users and those who marked can be banned permanently or temporarily within the game. Full game and site administration, and all OP tasks can be done esasily using Game Administration Panel |
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Ping
Ping game server and your opponents. |
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Warnings
Voice and message warnings during game play. |
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Help
Help option about how to play and game rules. |
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Advertisement
Banner, gif and link advertisement opportunity on game rooms and tables. |
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Capacity
Unlimited number of tables and users in every game room. |
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Dynamic Game Options
Game general and specific options like game limit, score limits, allow watcher, penalties, rules, paired game...etc can be set
by table owner when opening a new table. |
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Wait For User
Optionally wait for users can are exited the game because of broken connection or unexpected problem on the client side to be
able continue the game when he or she is back. |
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Scoring and Scoreboard
Dynamic (win/loose a dynamic score according to opponents grades) and static (win/loose a constant score) grading options.
Score penalties and awards during game plays. Scoreboard can be seen at the end of each game. |
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Watcher
Unlimited number of watchers for each open table. |
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Table Owner
Special options and rights for table owner to administrate the table. |
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Invitation
Invite user to play at your table. |
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Play Now
Instant play at a random table. |
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Users
Users' information is get and stored in your site database. Information about a user, such as user type according to his/her grade (King,..., rookie),
wins, looses...etc can be seen. |
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Avatar
Each user can select an avatar to represent himself/herself. |
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Deck Types
Use the best deck type for your site and design...
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4 person single and double game and 2 person game
Optionally, you can play the game with 4 or 2 players. You can also play a team game in 4 person games. |
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With and without bluff moves
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51 / 101 / 151 / 501 / 1001
Choose score limit for end of the game. |
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Scoring
Jack, Ace: 1 Point, Club 2: 2 Points, Diamond 10: 3 Points. At the end of the game, cards on ground are given to the player who took the last hand. Player who has the majority of the cards takes 3 points.
Pishti is 10 points. |
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Moves & Deck
Use single and double clicks to move your cards. Use unique decks in internet. |
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Robot
A semi-AI robot, automatically activated if a user exits the game before it finishes. Its purpose
is to let players continue the game without that user and finish the game. |
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| click to enlarge |
Screenshots |
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A PİŞTİ game room view, showing users, tables and room chat... |
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| 4 person game window... |
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Game window showing first 3 cards closed on table... |
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2 person game window...
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Game window during a bluff move... |
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| User information screen, showing game play, score and user type... |
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Invite screen seen when a table owner invites you to his/her table... |
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| Private chat between to users, you can open unlimited number of chat windows... |
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New Game window, letting you to set different options and dynamic features of your table... |
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| PISHTI table option window, all table properties as set by the table owner lsited. |
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PISHTI room view of an operator, OP popup menu displayed for a user. |
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| PISHTI is licensed on a per-site or IP basis. Please contact us for discount options and payment terms
when licensing for multiple games or sites. |
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Commercial License: $3000
The "commercial" license allows the usage of PISHTI in an unlimited fashion for a single site and includes following services for initial installation and configuration:
Initial design changes for your site installation (logo, link, color, or multimedia customizations),
Consultancy on installation and running the game,
6 months support as a warranty service after go live
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Rental License: $100 per/month
The "rental" license allows the usage of PISHTI in a limited fashion for a single site with a single game room.
You will do all the game administration and room management.
Instead of installing, hosting and maintaining the game on your own servers, you will access and load the game servers remotely from our server,
however display the game in your site and allow your own users to play.
Game rental is limited to our server capacities.
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| Additional changes or new functionality can be added to games according to your requirements and will be charged separately. |
| Reselling/sublicensing is not permitted. Licensing does not cover source code. All source code rights belong to Web Game Factory. Please note that licenses only cover your own software, not the
publishing of other's software. Please see frequently asked questions for recommended server configuration and site infrastructure to host internet games.
Please contact us for further questions. |
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Revision v1.2:
Language options; localize your games by a simple parameter and set language to Turkish, English, German or more.
Compressed communication between server and clients for better bandwidth performance (reduces to 1/5 of current usage) and minimize game site costs.
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Release v1.0: Initial Version
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